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Devlog
Fighting the Boss
September 19, 2025
by
GregKitching
It was a bit of a fight just getting the boss fight working. The first phase of the boss fight consists of five substructures attached to the main structure that the player must destroy, at which poin...
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Meet your enemies
September 19, 2025
by
GregKitching
Included in some of the screenshots I have uploaded previously were a few enemies in various states of completion. Now that I have finished work on all the enemies I plan to include in the game, I wou...
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Level development
September 19, 2025
by
GregKitching
I have made good progress on the game world, having added a second room with a smaller area where the player must dodge damaging fields and electric rays while climbing upwards. There are three sets o...
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New assets and a lesson in Rigidbodies
September 19, 2025
by
GregKitching
Though I named the game "Jetpack", I always had an alternate idea where the player instead controls a drone of some kind. While looking around the asset store for some nice assets to use, I came acros...
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Adventures in Aimimg
September 19, 2025
by
GregKitching
I wanted some enemies to be able to predict the player's movements and shoot where they will be when the bullet reaches them. This is what is known as predictive aiming, and I knew it would involve a...
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Movement mechanics
September 19, 2025
by
GregKitching
#Movement
The first part of the game I wanted to finish was the movement mechanics. I knew I wanted the controls to feel "floaty", but also to self-correct so the player won't continue to drift in one direction...
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